Peak Performance

This tablet based business game requires teams to monitor conditions and instruct guides up Mount Everest to the summit and then return to base during an 18 day expedition.

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Teams must aim to guide their clients up Mount Everest and safely back down to base camp.

A number of factors play a part in the expedition such as; client fitness levels, weather, best routes to take, acclimatisation, oxygen use, tent pitching and strategies to compete against other teams and win. Key information will be delivered to their tablet each day of the expedition.

It’s a race to make some intelligent swift decisions. Space is limited in height zones; procrastination will lead teams to being stuck in a less ideal path or being unable to move. Teams must complete several active challenges including timed pop-up tent packs, blindfold climbing harness challenge and sleeping bag stuffing. They also must decide what the guide will carry – tents, oxygen and/or clients? Clients will increase your teams points as they move higher up the mountain peak but if they don’t they sufficient supplies they risk illness. They can become ill from lack of acclimatisation or possible death with awful consequences.

This tablet-based event has been designed based on extensive research into experiential learning, focusing on leadership and decision making. This experience ties strong similarities between the skills required to successfully lead climbers up Everest and, business & project practises, more specifically, team management & business leadership skills.

Climbers face the same challenges as leaders in the heights of success in business. This event engages a popular theme, has tactile components and is fun yet challenging linking to everyday experiences.

Peak Performance Key Business Benefits

“The event was extremely well planned and professionally executed. Peak Performance was fun, challenging and it was really beneficial for my team to work in a different context together.”